![]() The lengthy gestation period for FF12 - due, in part, by the need to create a new suite of development tools first - paid off in the form of some of the best reviews in the history of Square Enix's fantasy franchise. The official Fallout 3, meanwhile, was named game of the year by several publications in 2008. Prior to that, a completely different version of Fallout 3 was being developed by Black Isle Studios and, though it was scrapped when parent company Interplay went under, much of their version of the story (codenamed Van Buren) later resurfaced in 2010's Fallout New Vegas. While a Fallout 3 has been under development at various times since the early part of the last decade, work on the Fallout 3 - as eventually published by Bethesda - didn't begin until 2004. ![]() "Close to 100 man-years" of development work later, the result was a truly massive game that stood as one of the finest single-player action-RPGs ever released. The Elder Scrolls III: Morrowind PC 89 Xbox 87īethesda Game Studios had huge ambitions for Morrowind when it was first conceived in the mid-1990s, but had to wait until technology could catch up to follow through on those plans. * Time in development is approximate for this and all other games on this page. ![]() When it was finally released over five years later, the title turned out to be one of the best-reviewed PC games of 2009, but a too-quick follow-up just 16 months later proved to be less successful. Dragon Age: Origins PC 91 PS3 87 Xbox 360 86įirst announced at 2004's E3 conference, BioWare's initial installment in its Dragon Age RPG series was billed as a successor to its legendary Baldur's Gate franchise, though without the connection to Dungeons & Dragons. More than worth the waitĮach in our first group of games proved to be worth the lengthy wait, as the years spent refining the game resulted in a title heralded by critics and users alike. Below, we survey 30 of the gaming world's most legendary vaporware titles that eventually received a commercial release, divided into three groups. But some games, like Duke Nukem Forever, are able to emerge from a protracted and troubled development hell to shed their vaporware status and become actual games, for better and worse. The problem arises when announced release dates come and go with no sign of a finished product, causing such games to earn the derisive label of "vaporware."ĭiablo III (in the works now for a decade) heads the list of current vaporware titles that are eagerly anticipated by gamers but have no upcoming release date scheduled and may never reach stores. The Extra-Terrestrial can spend barely over a month in development, most titles require years of work before they are ready for release. While a rare game like Atari's notorious 1982 flop E.T. Originally conceived in 1996, DNF took 15 years to reach market, making it likely the longest development period for any game to date. Last week saw a milestone in videogame history: the release of Duke Nukem Forever ( 360, PS3, PC), a project delayed so long that it became a running joke. Forever took only half that long to come out ![]()
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